because the artists just made that material on the fly while creating that skin. This means on a single Fortnite character there can be a player skin, a weapon skin, a back bling, a melee weapon and a glider that all have something on them that is supposed to resemble a metallic gold material, BUT ALL OF THEM USE A DIFFERENT MATERIAL FOR IT. In Fortnite there are now what has to be THOUSANDS of player skins, weapon skins, "back blings", melee weapons etc.Īnd the devs clearly let artists do whatever they want with the shaders. These days UE4 and 5 allow artists to make new materials on the fly, and if that gets out of control. Shader stutters started when a shift in how games were developed came to be, nowadays UE4 has such easy to use tools, that dev teams let artists just make materials for their assets.īack in the day you usually had one of the programmers make specific materials if the artists wanted to have, say a bronze decal on a wooden desk. Nope UE4 specifically has shader issues on all renderers.
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